Please use FULL SCREEN. 

Game Build for Calyptys. 

How to Play:

  1. Start by clicking on the Spaceship in the middle to enter the tutorial level. 
  2. Complete the level by reaching the end of that level. 
  3. At the end of each level, an upgrade option for weapons will be presented. 
  4. Once completed, click on a connected asteroid on the map to play the next level.
  5. Kill all 5 bosses at the end of each branch to win the game.  

Controls:

  1. WASD to move and Jump
  2. Space bar to also jump.
  3. Mouse cursor to aim.
  4. Mouse left button to shoot
  5. Mouse middle scroll wheel to change weapons or Keys 1-4. 

Weapons Description

  1. Sword: A close range weapon that is fast and damaging, but lacks range. 
  2. Pistol: A semi-automatic hand cannon with decent rate-of-fire and damage. 
  3. Rifle: A slow-firing but powerful gun that can penetrate enemies to deal high damage to multiple foes.
  4. Repeater: A less accurate weapon that makes up for it for a high rate-of-fire. Hold down the fire button to spray your enemies with bullets. 
  5. Rocket Launcher: A devastating dumb-fire rocket that deals high damage to everything within a certain radius. Beware of catching yourself in your own explosions! 
  6. Grenade Launcher: Launch grenades over obstacles and bounce them off walls with this high-powered launcher. 
  7. Homing Launcher: Shoot a small rocket that follows your cursor and detonates upon reaching it or hitting an enemy or the environment. 
  8. Flame Thrower: Spray nearby enemies with a cone of flame. 
  9. Grenade: A thrown projectile that delivers a far more devastating explosion than any other weapon. 
  10. Cluster Grenade: This chaotic grenade makes up for it's lower damage with 5 different explosions! 
  11. Hammer: A melee weapon that is slower than the sword. Hold down the fire button to charge a devastating attack that decimates any nearby foes. 
  12. Boomerang: A projectile that is thrown towards your cursor, and hits enemies on the way back! 
  13. Ray Gun: A blaster with bullets that bounces off walls, letting you defeat foes from around the corner.

Enemy Descriptions

  1. Patrol Enemy: Melee Enemy that Patrols the platform that is it on. It has a line of sight vision, so Players can walk behind it without it becoming aggro. Once in it's line of sight, and if the Player is within its detection/aggro range, it will run towards the Player then attack it.
  2. Guard Enemy: Melee Enemy that guards the middle area of the platform it is on.  If the Player is within a certain distance (Detection Range), it will become aggro and chase and attack the Player until they leave that area.
  3. Stationary Shooting Enemy: Ranged Enemy that doesn't move. Shoots at the Player if they are within its Detection Range. If the Player shoots at the enemy when not in its detection range, the shooting enemy will fire back in the direction they got shot from. Note: The Shooting Enemies have randomised stats (Health, Firerate, Damage, etc.). 
  4. Shooting Enemy: Ranged Enemy that moves. Will run towards the Player and shoot at them if detected. Similar behaviour to Stationary Shooting Enemy but with movement. 
  5. Flying Enemy: A ranged flying enemy that will constantly follow the Player while it is alive. It is able to shoot the Player whenever in range.
  6. Jumping Enemy: A melee enemy that is able to Patrol the map where possible. It will jump over walls that is smaller than 2 times its height, and will turn around at walls that are larger than 2x its height.  When it sees the Player it will either Charge at them or chase them depending if the Charge is available. 
    1. Charge: When Player is in the detection range, charge up for 2 seconds then charge forward with a lance until it reaches the position it last saw the Player. There is a 15 second cooldown on the Charge. 
    2. Chase:  Constantly follow the Player until they are not within its detection range anymore. Note: this is not like the Patrol enemy with the line of sight in which going behind it will stop the aggro/chase. 

Download

Download
FinalSprint4-Group1-Build.zip 19 MB
Download
FinalSprint4-Group1-Build.zip 19 MB
Download
MidBuild.zip 19 MB
Download
Sprint3-Group1-Build2.zip 19 MB
Download
Sprint3-Group1-Build.zip 19 MB
Download
Sprint2-Group1-WebGl-Build.zip 17 MB
Download
klexar-gs-semester-project-5c80795e7d90.zip 40 MB
Download
SemesterProject-Group1-Build.zip 4 MB
Download
Calyptys.zip 19 MB
Download
Calyptys_Playable.zip 42 MB

Comments

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cool as hell!